graveyard keeper 2 zombies: Work and Mastery Guide
Learn how graveyard keeper 2 zombies work: get your first two through Sweet Dreams, assign mastery with tools, and automate crafting with a supplier station.
To get your first Graveyard Keeper 2 zombies in the demo, complete the Sweet Dreams quest. Zombies begin with level-zero work skills, so you need to give them suitable items before assigning them to crafting stations. A zombie supplier station then moves materials between a storage box and active workstations.
How to get your first zombies
The demo walkthrough identifies Sweet Dreams as the quest that provides the first two zombies. After obtaining them, inspect each zombie to see its current skill levels.
New zombies start with zero mastery in the demonstrated work categories. They can be placed at a crafting station, but they may not meet the mastery requirement for the selected recipe.
How to give zombies work mastery
Inspect the zombie and give it an appropriate tool or item. The demonstrated example uses an axe, which gives the zombie work mastery for handling wood.
One walkthrough shows wooden planks requiring two mastery. After receiving an axe, the zombie reaches the required level and can craft the planks. Different tools provide different mastery levels and can qualify a zombie for different jobs.
The tool must match the type of work you want the zombie to perform. If the zombie cannot complete a recipe, inspect it and check whether it has enough mastery for that task.
How to set up automatic crafting
Use the following setup:
- Build a zombie supplier station.
- Assign one zombie to the supplier station.
- Place another zombie at the crafting workstation.
- Queue the items you want crafted at that workstation.
- Keep the required materials in the storage box used by the supplier.
The supplier zombie collects the required material from the box and brings it to the crafting station. Once the workstation zombie finishes the item, the supplier takes the finished product back to the box and collects the next required material.
This process is shown with wooden planks and nails. The supplier can also support multiple workstations in the demonstrated setup, returning to help another station when there is no immediate task.
Why a zombie may not start working
Check these points if the workstation remains idle:
- The zombie may have zero mastery for the assigned task.
- The selected recipe may require more mastery than the zombie currently has.
- The zombie may need a suitable tool, such as an axe for the demonstrated wood-working example.
- A supplier zombie may not have been assigned to the zombie supplier station.
- The crafting queue may not contain an item to produce.
- The required material may not be available in the storage box.
The demo discussion also indicates that the storage box and supplier setup should be within the same resource-building area rather than separate areas such as the garden or cemetery.
Zombie experience, red points, and perks
The demonstrated zombies gain red points while performing tasks. These points can be spent in their perk and skill-tree screens.
The walkthrough shows a perk that adds mastery for making planks, as well as a wood-working specialization that provides additional skill for wood-related work. The available examples show that zombies can develop different work skills depending on their tasks and upgrades.
Farming and cooking in the demo
Farming is described as locked in the demo. A trailer shows farming stations, but the demo discussion says the available station is for porters.
Cooking is also not confirmed in the available material. One demo comment suggests cooking may become possible after release, but this remains unconfirmed.
Sources and verification
This page was reviewed against the supplied research and the following external references. Release-sensitive details should be checked again after launch.
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